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Need For Speed Collection Xclusive TEAM WBZ
| 16.04.2011, 18:11 |
Ai nevoe de pentru a descarca acest joc
INFO Language:English Total size:39.41GB
Descriere Electronic Arts Canada continuat să se dezvolte şi să extindă franciza Need For Speed pentru mulţi ani. În anul 2002, o altă companie de jocuri bazate pe Vancouver, numit Black Box Games, a fost contractat pentru a continua seria cu Need for Speed titlu: Hot Pursuit 2. Jocuri Black Box a fost achiziţionată de către Electronic Arts la scurt timp înainte de publicare jocului, iar compania a fost redenumită Electronic Arts Black Box şi a devenit o parte de EA Canada. De atunci, EA Black Box a fost dezvoltator primar lui NFS.
The Need For Speed I
The original Need for Speed was released for 3DO in 1994 with versions
released for the PC (DOS) (1995), PlayStation (1996) and Sega Saturn
(1996) following shortly afterwards. Most cars and tracks are available
at the beginning of the game, and the objective is to unlock the
remaining locked content by winning tournaments. The first version
featured chases by police cars which remained a popular theme throughout
the series - the so-called Hot Pursuit editions (Need for Speed III:
Hot Pursuit, Need for Speed: Hot Pursuit 2, Need for Speed: Most Wanted
and Need for Speed: Carbon) have sold better in the marketplace than
intervening versions. The initial version also featured an obnoxious
opponent who taunted the player if the computer won the race or the
player is arrested (if the player is ticketed several times).
The first installment of the NFS series was beyond doubt the series'
only serious attempt to provide a realistic simulation of car handling
and physics without arcade elements except Need for Speed: Porsche
Unleashed, which is the most realistic. Electronic Arts teamed up with
automotive magazine Road & Track to match vehicle behaviour,
including the mimicking of the sounds made by the vehicles' gear control
levers. The game also contained precise vehicle data with spoken
commentary, several "magazine style" images of each car interior and
exterior and even short video-clips highlighting the vehicles set to
music.
|
The Need For Speed I - Special Edition
Based on the 1995
PC release of the game, and was released only for PC CD-ROM in 1996 It
featured support for DirectX 2 and TCP/IP networking, two new tracks,
and various enhancements in the game engine.
The Need for Speed and its Special Edition are the only games in the
series to support DOS, as subsequent releases for the PC only run on
Microsoft Windows 95 or above. |
Need For Speed II
Features some of
the rarest and most exotic vehicles ever available, including the Ford
Indigo concept vehicle, and features country-themed tracks from North
America, Europe, Asia and Australia. A new racing mode was also
introduced in NFS II dubbed Knockout, where the last racers to finish
laps will be eliminated until the only leading racer remains, and wins.
Many fans of the first edition of Need for Speed were disappointed to
find NFS II was arcade-like instead of preserving the realism of
NFS.[verification needed] Though the gameplay was arcade-like, the
levels were intricately well designed.[verification needed] In addition,
track design was more open-ended; players could now "drive" off the
asphalt, and even cut across fields to take advantage of shortcuts.
|
Need For Speed II - Special Edition
This version
includes one extra track, extra cars, and support for Glide, the
then-burgeoning 3D graphics standard used in 3Dfx's Voodoo and Voodoo 2
graphics cards.
|
Need For Speed III - Hot Pursuit
Hot Pursuit mode was added, in which the player either attempted to outrun the police or be the cop, arresting speeders.
NFS III took advantage of the multimedia capabilities of the CD-ROM by
featuring audio commentary, picture slideshows and music videos. This
game also is the first in the series to allow the downloading of
additional cars from the official website. As a result, modding
communities have sprung up to create more vehicles which would otherwise
be unavailable to the game. |
Need For Speed - High Stakes
High Stakes
introduced several new types of gameplay: High Stakes, Getaway and
Career. High Stakes is a racing mode in which the reward was the losing
player's car. Getaway requires the player to outrun a pursuing police
vehicle for a given time period. Career mode incorporates a monetary
reward system that allowed a player to purchase vehicles and performance
upgrades while earning cash by racing in a chronological set of
tournaments
Another innovation is the introduction of damage models. Vehicles which
have been involved in accidents featured visibly crushed car bodies and
suffered from performance penalties. After a race in Career mode, the
player is given the option to purchase repairs. The mode also allows
players, for the first time, to upgrade cars, although the feature
simply consists of switching between three upgrade levels for each car.
|
Need For Speed - Porsche Unleashed
This is different
from the previous versions because it featured only Porsches and
featured a wealth of information regarding them. The cars handled more
realistically than in any other NFS game, and there is an in-depth
catalogue of different Porsche parts that span throughout the years. The
player had to win races in the Evolution career mode to unlock cars in
chronological order from 1950 to 2000. Porsche Unleashed also featured a
Factory Driver mode, where the player had to test Porsches with various
stunts and move on with his career. The game is also the first NFS game
that didn't have a split screen mode. However, the game did contain a
well constructed LAN multiplayer feature.
In terms of game construction, it is most often hailed as Need For
Speed's best collaborated effort to bring forth one singular car brand
and amplify and deepen the depth of knowledge both on history and motor
functions. It features historical videos and many pictures of old photos
of Porsche vehicles. The Evolution concept was a hit for many people,
creating many new Porsche fans due to the game's high level of academia
and depth of Porsche cars. The Factory Driver was also a different kind
of unlocking, except to do with performing and excelling in certain
slaloms, speed races, deliveries, etc. |
Need For Speed - Hot Pursuit 2
[img]http://www.caratulas.info/juegos/N/Need-
For-Speed-Hot-Pursuit-2-Dvd-Pc.jpg[/img]
The debut Need for
Speed title of Blackbox Software and the first Need For Speed for the
"sixth-generation" of consoles. Hot Pursuit 2 draws primarily from the
gameplay and style of NFS III; its emphasis was on evading the police
and over-the-top tracks featuring lengthy shortcuts. Although the game
allowed players to play as the police, the pursuit mode was drastically
less realistic than preceding versions of NFS; players merely needed to
"tap" a speeder a certain number of times to arrest them, as opposed to
using actual police tactics such as the PIT maneuver or utilizing spike
strips to immobilize a speeding vehicle.
For the multiplayer mode of the PC version, GameSpy's internet
matchmaking system was used in place of Local Area Network (LAN) play.
Hot Pursuit 2 is also the first Need for Speed to forego an original
instrumental rock/techno soundtrack in favor of songs sung by licensed
song artists under the EA Trax label. The game is also the first in the
series to lack an in-car cockpit view that was available in preceding
Need for Speed titles.
While well-received by the press, it lacked the realism and sheer depth
of Porsche Unleashed. Strangely, different versions of the game were
produced for each system; the best version, according to the gaming
press, was the PlayStation 2 version, with the Xbox, GameCube and PC
versions generally considered inferior. (EA Seattle developed the
inferior versions, they were not ports of the PS2 version which was
developed by Black Box Games.)
|
Need For Speed - Underground
A complete
re-imagining of the series' formula, Need for Speed: Underground shifts
focus to the import tuner culture, offering a career mode that features a
storyline, and a garage mode that allowed players to fully customize
their cars with a large variety of brand-name performance and visual
upgrades. Races take place fully at night, and police pursuits were also
forgone characteristics that were reused in the sequel Need for Speed:
Underground 2. Instead of hundred-thousand dollar exotics, Underground
featured vehicles associated with import tuner culture. This, plus the
increasingly arcade-like controls, became points of controversy for NFS
fans. Despite this, Underground was commercially very successful.
It is rumored that the car manufacturers were very strict in how their
vehicles were to be portrayed in this game, especially considering the
"illegal street racing" reputation of the tuner culture. EA took some
effort in making the races appear as sanctioned racing events, and
included a public service announcement in the game's introduction. In
addition, vehicles do not have damage models.
While the PC version of the game featured Internet multiplayer, it
strangely lacked LAN multiplayer capabilities. This limitation could be
overcome with the use of third party utilities. |
Need For Speed - Underground 2
The sequel to the
commercial hit Need for Speed: Underground, was released on November 15,
2004. A demo of the game was placed as a "late" easter egg in finished
copies of the EA Games and Criterion Games collaboration Burnout 3:
Takedown, and completed versions of NFSU2 also have a demo of Burnout 3
in the game.
In Underground 2, the story continues, but there are new racing modes
such as the Underground Racing League and Street X, new and more tuning
options, as well as a new method of selecting races just driving around
the city (similar to Grand Theft Auto and Midnight Club II) and
selecting race "beacons". Also included is an "outrun" mode where a
player can challenge random opponents on the road and the race leader
will attempt to distance themselves away from the opponent to defeat the
opponent (similar to Tokyo Xtreme Racer). Underground 2 also introduces
several SUVs, which could be customized as extensively as other
Underground 2 vehicles and used to race against other SUV racers.
The customization features in the game was significantly expanded to
modifications that have no actual affect to vehicle performance. The
sound systems, for example, could be put in the trunk of cars, but
served no purpose other than sheer flash (like the numerous carbon-fiber
parts throughout the game that do not alter the performance
characteristics of the vehicles). The game also features more extensive
product placement for companies with no connection to auto racing, such
as integrating the logo for Cingular Wireless, an American wireless
communications company, into the game's messaging system and displaying
it on-screen for much of the gameplay.
The performance and handling of the car is not only affected from
"performance shops", but things like spoilers and hoods, also affect the
downforce of the car. |
Need For Speed - Most Wanted
Released on
November 15, 2005, and is one of the first games released for the Xbox
360. Police chases make a comeback and represent a significant body of
the gameplay, and includes the Grand Theft Auto-like free-roaming of
Underground 2, but with less extensive vehicle customization features
than in the Underground series. The story mode is presented in a
significantly different style from Underground, with CGI effects mixed
with live action. The mode also features a blacklist, consisting of 15
racers that the player must beat one-by-one to unlock parts, cars and
tracks.
|
Need For Speed - Most Wanted Black Edition
The "Black Edition"
of Most Wanted features additional races and challenges, and two bonus
cars, a specially-tuned BMW E46 (M3) GTR and a 1967 Chevrolet Camaro,
and also includes a Black Edition-only behind-the-scenes DVD. Both
versions of Most Wanted are available for the PlayStation 2, Xbox, and
Windows-based PCs. Only the standard edition of Most Wanted is available
for GameCube and Xbox 360 ("Black Edition" was not produced for these
platforms).
The PlayStation Portable port of Need for Speed: Most Wanted is Need for Speed: Most Wanted: 5-1-0.
|
Need For Speed - Carbon Collectors Edition
Need for Speed:
Carbon Nighttime racing and drift races have returned, possibly in
response to the film The Fast and the Furious: Tokyo Drift and Initial
D: The Movie. Carbon sees the return of nighttime-only racing, and a
selection of cars similar to that of Most Wanted, including compact cars
and sports cars associated with import culture, American muscle cars,
and supercars. Carbon also introduces a new feature wherein the player
is allowed to form a "crew", to which members may be assigned with
specific tasks that aid the player in races.
The game was released on November 1, 2006 for Windows-based personal
computers, followed by video game consoles and handheld game consoles.
Carbon's handheld ports are known as Need for Speed Carbon: Own the
City. Drag racing was removed from the series. There was a special race
which was named "Canyon Duel". It had two parts. One: you had to follow
as closely as you can to your foe while earning points. Two: you had to
stay as far as you could from your opponent without losing all your
points. The pursuit system is still there, but it is harder to evade it.
Police are faster and there is more equipment that they use to try to
catch you.
|
Need For Speed - ProStreet
Need for Speed: ProStreet is the latest title in the Need for Speed series and was announced by Electronic Arts on May 31.
Key features of the game include very advanced graphics, realistic
damage (not in wii version), realistic racing (instead of the
arcade-like racing of previous titles), modelling, burnouts and more.
The realistic damage modelling seems to be a very important factor of
gameplay. In an interview with the game's producer, he put high emphasis
on the idea of gambling with the player's skill: "Do you want to push
the limit and risk wrecking your car, or just play it easier..." -
Game's Producer.
Also, the director made a strong emphasis on the AI Skill in the game
saying that "computer players will be much more difficult - capitalizing
on any mistake you make." He also added that they can make mistakes as
well giving the player a chance to wreck their vehicle as well. The
tracks will all be closed, thus the races will all be fully legal,
eliminating the police aspect of the games. A final point is that of
tuning the car; Any modifications, including body kits, can seriously
affect the performance of the car.
|
Need For Speed Undercover
Need For Speed: Undercover (c) Electronic Arts
11/2008 :..... RELEASE.DATE .. PROTECTION .......: Securom
1 :.......... DISC(S) .. GAME.TYPE ........: Racing
You never thought it would turn out like this, an all-out chase where you're
the hunted. And the hunter. Now you must get behind the wheel and risk
everything to infiltrate a ruthless international crime syndicate and take
them down.
The man you're after is a maniac behind the wheel, and he's driving like his
life depends on escape, which maybe it does. He's the one with all the
answers you need, you will track him down. Needless to say, that fleet of
police cruisers in your rearview mirror won� make things any easier.
It will take all of your experience, and every ounce of skill, to outrun the
law, take down the enemy, and unlock the truth that puts an end to this
chase once and for all.
|
Need.For.Speed.Shift
Shift into high gear! Designed to deliver a true driver's experience that
reflects contemporary motorsports, Need for Speed Shift is built by
racers for racers. Need for Speed Shift delivers an authentic and
immersive driving experience, replicating the true feeling of
racing high-end performance cars like neverbefore.
Players are thrust into the heart of the action with immersive
and exciting features including a stunningly realistic first-person
cockpit view camera and an all-new crash mechanic, providing an unrivaled
sensation of the speed and feeling of racing a car on the extreme edge of control.
|
Need.for.Speed.Hot.Pursuit
NEED FOR SPEED HOT PURSUIT (2010)
This November, Need for Speed Hot Pursuit launches you into a new
open-world landscape behind the wheel of the world's fastest and most
beautiful cars. From Criterion, the award-winning studio behind the
Burnout series, Hot Pursuit will redefine racing games for a whole new
generation.
You'll experience stunning speeds, takedowns, and getaways as you battle
your friends in the most connected Need for Speed game ever. Through
Need for Speed Autolog and its innovative approach to connected social
competition, your Hot Pursuit experience will extend beyond the console
onto the web, constantly moving your gameplay in new and unique
directions.
Loaded with action, this game will challenge you to become Seacrest
County's top cop or most wanted racer. For the first time ever in a Need
for Speed game, you'll be able to play a full career on either side of
the law. This fall, whether you're a lead-foot speeder or a cop with a
mean streak, make sure your aviators are spotless and your driving
record is anything but.
RELEASE DATE: November 16, 2010 |
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Categorie: Games Draving | Adaugat de: Darin
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